Saturday, 28 June 2014

Tech Demo 08: Depth Defined Avatars


Using the Kinect sensor's real time depth camera we can isolate users on the screen.

Here, two guests are seeing this experiment for first time.  They enjoy feely interacting without any instruction.

There are many possibilities for this in the arts, healthcare, education and sport.

Tech Demo 07: XY Tracking to 3D Objects

For this demo we tracked 3D shapes focusing on specifically on the left and right motion of the objects.

We tracked the shape to performer and also away from them.


Tech Demo 06: Tracked Particle Effects


Exploring the effect of a particle generator controlled by the position of the torso.

We're looking forward to link sound effects to this too!

Tech Demo 05: 3D Tracking and Environment Control

This demo tracks not only the left ,right up, down movement but plays with the depth and perspective. When the performer moves up and down the image reacts to reflect this. A 3D world was created to explore 3D visuals as a possibility 

Tech Demo 04: Live Recording and Playback

Using the 'tracked user' depth maps generated by the Kinect sensor we have developed a method to record a live performance then play that video back into the scene to interact with the live performer.

We've seen this being done with pre-recorded projection material but not capturing the live performance.  We're very excited about this.

Tech Demo 03: Limb Tracking and Particle Generators 2

Much the same process as Tech Demo 02 but exploring a different particle effect.  

Tech Demo 02: Limb Tracking and Particle Generators

Having seen many examples where particle generators are 'attached' to the hands, we set about recreating this as a springboard into exploring new ideas.